using UnityEngine;
using System.Collections;

public class introProtesto : MonoBehaviour
{
    int id = 19;
    private Vector2 screen;

    void Start()
    {
        
    }

    void OnMouseDown()
    {
        Application.LoadLevel(5);
        Popularidade.dinheiro -= 30;
    }

    void Update()
    {
        this.screen.y = GameObject.Find("Main Camera").GetComponent<Camera>().orthographicSize;
        this.screen.x = this.screen.y * GameObject.Find("Main Camera").GetComponent<Camera>().aspect;

        if (Game.introProtestoBool == true)
        {
            this.gameObject.AddComponent("MeshRenderer");
            this.gameObject.AddComponent("MeshFilter");
            this.gameObject.AddComponent("BoxCollider");
            this.gameObject.GetComponent<BoxCollider>().size = new Vector3(1.6f, 1.5f, 0);
            this.gameObject.tag = "introPavimento";

            Mesh mesh = Quad.Create(this.screen.x * 0.06f, this.screen.y * 0.1f);

            this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
            this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;

            this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
        {
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
        };

            this.transform.position = new Vector3(this.screen.x * 0.7f, this.screen.y * 0.7f, -1);  
        }
    }
}
